Information about Wars of Prasia. Part 1 - character and everything connected with him
As part of the NDC22 conference (Nexon Developer Conference 2022), the developers of the MMORPG Wars of Prasia shared simply a giant amount of information. Today we will talk about the process of developing characters in the game and everything connected with it. Veterans of the video game industry worked on the creation of the characters of Wars of Prasia, who at one time attached a hand to the development of Blade and Soul.
Character Creation
The emphasis on the schedule of game and non-game characters in the opinion of the developer team is one of the most important aspects. MMORPG, which offers its players a huge amount of content and activities simply cannot have a character editor cut in terms of functionality and graphic component. The point is not only how much the appearance of his alter the ego player can configure in detail, thereby plunging into the game even deeper. The fact is that the cool editor of the character also helps to correctly present the plot of the game through detailed NPCs. Any little things can be important.
When in 2018 the development of Wars of Prasia has just begun, all the characters in the game were simplified and realistic only half. NPC could boast with a relatively low number of landfills and no less low level of detail. But at that time they fully comply with the requirements of mobile games. Then, in 2019, it was decided to support the PC as a platform and the quality of the models had to be significantly improved. A tremendous work was carried out to optimize Wars of Prasia, since the project nevertheless focuses on the mobile market.
Naturally, the most advanced technologies and tools were used to work on the characters. To texture, the developers once switched with Photoshop to Substance Painter, which allows you to achieve the best results. The technology of scanning and digitizing various objects, such as persons, is also widely used. Thanks to the latest tools, Wars of Prasia managed to achieve realistic graphics.
Initially, in Wars of Prasia it was planned to bind the character class to its floor. As you know, the developers make such a decision to simplify the development process a little. But the developers perfectly understood that sooner or later players would have a need for characters of the other sex within the same class. At first, the appearance of classes and costumes was worked out in only one version, so the team had to work on additional. Simply put, the volume of work at some point simply took and doubled.
Using the experience gained from the development of other projects, the authors of Wars of Prasia have come to the conclusion that you need to use certain templates that would be universal for all classes. In past games, developers made a unique model for each class and race, which added difficulties in creating various types of armor, costumes and everything that. Depending on how deep, large-scale the character will be the character, the load on the animators changes. A huge role in the process of creating characters is played by people responsible for riging. Riging is, let’s say, the creation of a skeleton of a model that is an animation base.
The first step in the development of the character is the planning of documentation, and in the case of Wars of Prasia, the work was carried out extremely meticulously. Based on a detailed description, a concept art is created. The character becomes the embodiment of the ideas and the result of the work of the designer and the original artist. But it can occur in a different way. Sometimes some concept art may appear and documentation with detailed descriptions of ideas and capabilities is already being developed on its basis.
3D modeling
The creation of 3D models is the next step in the process of creating characters. It is necessary that the three-dimensional model fully corresponds to the original 2D picture. It is important to observe the balance and constantly keep in mind those elements and aspects that are simply impossible to display in the illustration. For example, texture and pattern of fabric. In fact, the result of the work of 3D models is what the player sees on his device, so you need to pay attention not only to the quality, but also to optimize objects.
Riging is also performed in accordance with the restrictions on the specifications of mobile devices. In the case of monsters, individual crosses and various skills are also required, for example, the use of scripts to reduce work time.
classes and races
The game character, that is, the user, is originally set-this is a person who has certain forces and capable of resisting elves. The elves unleashed an aggressive war in the world of people and people were reduced to the level of actually slaves. The difference in races is manifested primarily in aesthetics.
People primarily adhere to medieval European styles, such as Romanesque, Gothic, Renaissance and Baroque, while elves are based on ar-deco. The developers did not want the concept of elves to turn into banal fantasy.
In Wars of Prasia there will be 4 classes of characters-an execute, cleric, swordsman and a magic shooter. Each of them will be simultaneously similar to what you could once see in other projects, but at the same time, developers try to make them as unique and possessing truly steep mechanics, capabilities and design. The design of Wars of Prasia game characters uses real historical references and it is primarily oriented by the Middle Ages. Although developers still allow the influence of other historical periods on the visual of the game.
Non-Great characters
In the game, of course, in addition to game characters, there are NPCs representing various races and fractions. Non-game characters were not deprived of the attention of the developers, and, like the alter of the ego of players, they can also boast of detailed study and execution of the highest level.
Keepers
Mystical creatures, the so-called guardians, help people in their confrontation against elves. These are spiritual beings, which are the fruit of worship and prayers of people and which can be called on the battlefield. You can consider them an analogue of divine animals in Asian mythology.
Weapon
Weapons in Wars of Prasia can change its appearance depending on which rack the character uses. For example, the tip of the staff can become a sphere soaring in the air, and is also used as a bowstring mounted on the arm. In addition, each class will have its own unique weapon.
Mounts
There will be no teleports system in the game, and therefore the developers paid special attention to the appearance of various mounds. And the point is not only to create cool and unique models. The team has developed a special type of armor for the Mount, which will change its appearance and characteristics depending on the rank. Naturally, the game will also have legendary mounds, for which you will have to sweat well.
bosses
Bosses available in Wars of Prasia were also developed taking into account the history of the relationship between people and elves. The appearance of the bosses depends on which region they belong and allows giant monsters to fit perfectly into the world around him. Naturally, you will not meet some huge boar in lava open spaces that would look as unnatural as possible.
With the recording of the presentation on Korean, if there is such a desire, you can find below.
Comments
Post a Comment