Star Wars Jedi: Fallen order could have consumed more development time, says developers
Both the CEO of the company as well as the director of the game give that the game probably needed a little more time.
When Star Wars Jedi: Published fallen order at the end of last year, it had really felt so as if we had received the last good time in a far away galaxy, the last good, focused on single players-oriented version of the legendary franchise. Thank God, _ false order_ The landing remained pretty good and it became a solid game. However, it suffered from some tormenting technical problems that the final product affected a little bit. That also seems to see the developers.
In an interview with USGamers, Respawn Entertainment CEO Vince Zampella and -fished order creative director stig asyms grabbed both that the game could have finished with a little more development time. They even say if they had had this little extension, the game could have been even better, but the pressure to pick up the title by Christmas time was predominant.
Yes, it was a conversation we have led, and we decided that we wanted to have the game out there, we wanted to get it, you know to be in the holidays. It's a game that really fits on this time frame, Zampella said.
I think we are in a situation where we try to develop a game for different systems, and of course we wanted to achieve a date, Asmusses said. We all look at it and feel seriously as if we could, if we had a little bit more time, would have been better. But at the same time we could play it through. It was good and we had the feeling that it would like the fans.
Ultimately, despite these technical problems, the game seems to have been a great success, and the studio also represents another rieg of the Stars project, with good chances that it follows a -fold order. At the end, it's just nice to have single players _Rieg the Stars back when everything is said and done.
Marked with: Electronic Art, PC, PS4, ResPawn Entertainment, Star Wars: Jedi Falling Order, Xbox One
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