Marvel Snap: 7 tips to start well and beat your ranked
With its quick matches and easy-to-understand gameplay, Marvel Snap is an accessible TCG and above all very well assembled for the mobile format. That said, it is still an eminently tactical card game Ben oke in charge, our ains were about to enter overdrive at one point or another. Some keys to the game are not explained in the tutorial, although they are crucial to be more likely to win their matches.
- 1-MANA CURVE AND MAKE UNDER USE
- 2-Care with unknown zones
- 3-After a condition of victory
- 4-Saiba How to Detach from a Zone
- 5-Pense in the next round
- 6-Manage the snap!
- 7-Monitore The Clock
1-MANA CURVE AND MAKE UNDER USE
In Marvel Snap every turn you have a certain amount of MANA available, which increases to the last round. One of the gold rules you should follow is to spend as much energy as possible with each turn .
Many players go to round 1 and sometimes until round 2 blank, that is, without putting a single letter because your hand is very expensive. It is a terrible waste of energy.
This is why in Marvel Snap it is crucial to have cards in your deck that cost 1 or 2 manas to have something to play at the beginning of the match. In a 12 card deck, it is recommended to have between 5 and 6 cards costing 1 or 2 energies .
This golden rule introduces the notion of MANA curve, which is familiar to TCG enthusiasts. Ideally, the cost curve of your cards must be decreasing.
In Marvel Snap there are also cards specially designed to avoid ending with nothing to play in a certain shift.
2-Care with unknown zones
The three zones to be won in each match are gradually revealed. Avoid to make letters as full in areas that have not yet been revealed .
In fact, placing letters in unknown places is very risky, as some of them have penalty effects on the letters placed there. To win a game with serenity, it is best to deal with the places revealed, to play in their strengths/weak.
3-After a condition of victory
A Marvel Snap game lasts six shifts and the last shift is usually the most decisive. This is where the largest cards are played and the point where the domination of the best can change suddenly. Therefore, it is important to have two very expensive cards in your deck (even one, but it's a little riskier), but they can turn the course of the game . These letters are called victory conditions.
At the beginning of the game, there are three victory conditions that will guide the construction of your deck, to which we can add the Hulk, which is capable of gaining zones on your own **.
4-Saiba How to Detach from a Zone
To win a Marvel Snap game you just need earn the advantage in two of the three zones . Winning all three is totally superfluous. In addition, it is important identify the return of shift 3/4-o place you will ignore for the rest of the game.
If, for example, an opponent has 15 power points in a place in shift 3 when you have only 2, it is usually advisable to put it aside and focus on the other two locations.
5-Pense in the next round
Marvel Snap is a very strategic game, and it is worth thinking about your actions with at least one shift in advance **. In fact, a game line is rarely limited to the current round.
In each round, ask yourself the question What am I going to do in the next round? and analyze your hand. At the beginning of the game, many cards require you to play another card in the same place in the next shift. This is the case, for example, of the Gavin Archer , one of the best cards for the first round for beginners, who earns +2 of power if you throw a card in your place during the next shift.
6-Manage the snap!
For this specific point, we recommend consulting the guide below. SNAP is a bit like the innovative mechanics of the game, and is similar to poker.
7-Monitore The Clock
You have only a few dozen seconds to make your move. After the weather passes, the round is lost. It's terrible to lose your turn because you thought too much about the play you wanted to do.
Learn how to make a decision at a given time . Dip the reflection until the remaining time meter is consumed in about 4/5, then throw your cards. It will not necessarily be the best move, but at least it will prevent you from losing your turn for being undecided for long.
For your information, the shift time meter is in the bottom right corner of the screen in purple. It is quite discreet.
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