Lego Star Wars The Skywalker Saga Review - a beautifully built galaxy
Lego Star Wars: The Video Game From 2005, the first trip from TT Games was in the world of Lego video games, and for many of us it is one of the earliest memories we have on video games, the carefree version of the prequel Play trilogy. The battle of the heroes to see, the heartbreaking collision between Obi-Wan Kenobi and Anakin Skywalker in Revenge of the Sith, is my earliest memory of the cinema. When I only played the same highlight in the first LEGO Star Wars game of TT Games a few weeks later, my love strengthened - and to Star Wars. To say that I was looking forward to deepening me for this review in Lego Star Wars: The Skywalker Saga to deepen on PS5 was an understatement - and I am pleased to say that this game is not disappointed.
Lego Star Wars: The Skywalker Saga is an indispensable experience for Star Wars fans - and fans of the larger selection of LEGO-based games of TT Games. It is a wonderful coincidence of 42 years of stories and adventures in a far, far away galaxy.
The developer has learned everything he has learned from his recent publications - Lego DC Super Villains, Lego Marvel Superheroes 2 and Lego Jurassic World - with Star Wars, to the best Lego game so far and by far one of the best star games to create WARS video games that are available on current and Next gene consoles.
I admit, it fell hard to determine exactly what Lego Star Wars: The Skywalker Saga brings to tick. It's a game that works so well on so many species. From the quality of storytelling to the abundance of content, it offers the perfect balance for what you expect from a Lego Star Wars game - and expect. If you are looking for a shorter game that highlights the biggest moments of Star Wars, you will get that. If you are looking for a game in which you deepen for hours and explore a stone-based galaxy full of strange characters and adventures, you will also find this here.
LEGO Star Wars: The Skywalker Saga is not a perfect game, but the problems I came across, felt insignificant if the overall experience is just as comfortable.
If you start it for the first time, you will be confronted with a short introductory film (which causes me literally goose bumps every time) and the option to start with A Phantom Menace, A New Hope or The Force Awakens. The film she starts has a certain influence on the skills that you first unlock, but this concerns only the exploration outside the main missions and destinations - you can come back to the galaxy free-play mode later with the Galaxy Free Play mode.
As someone who is happy to defend the prequel trilogy until my last breath, it only felt, of course, starting from the beginning - a phantom menace - and I was so happy about it.
When you start a Phantom Menace, the game opens in the Naboo Space and you have full control over the Purple Republic Cruiser, the Qui-Gon Jinn and Obi-Wan Kenobi brings to your meeting with the trade federation. This is actually one of the few episodes beginning in open space; Many others just throw them into the action of the first scenes of each movie. So it has immediately highlighted the new degree of freedom offered - but do not worry, you do not have to wait long if you start with another trilogy for the same experience.
Everything about my experience with the opening moments of Lego Star Wars: The Skywalker Saga was really impressive and incredibly exciting - from exploring open space to the language-controlled intermediate sequences and improved combat mechanics. Unexpectedly, this feeling never disappeared. Even if you know what to get talkative about it next, you will never be unimpressed by this game and the way it tells the famous storyline of Star Wars.
In order to accommodate the contents of nine films in a game, TT Games has decided to take only five missions for each episode. This is perhaps one less than in earlier games of the series, but do not worry that you will miss content. The developer has told the story of Star Wars professionally by a combined mix of isolated, linear missions and sections in open-world environments to create an experience that is much more smoother than I originally expected.
While this game translates the exciting moments and emotions out of every Star Wars movie outstanding, there are some missing scenes and smaller moments from the films I would like to have seen in Lego-form. Since TT Games tries to rationalize the storytelling, there are also some narrative jumps - for example, a young Anakin Skywalker is kidnapped without a second thought of Qui-Gon Jinn (and without mention of Midi) to a Jedi-in-training. Chlorian not!). While fans of the films can still be easily followed, things could make things a little confusing if they are not completely familiar with the story of Star Wars.
The mostly expert post-counting of the most exciting moments of Star Wars through TT Games goes beyond the intermediate sequences and interactions between the characters - the new combat mechanics are perfect for epic lightweight duels as well as intensive disputes with the droids of the commodity army, imperial armed forces and the first Order.
With new attack combinations and a series of class-based unique skills, the fight in Lego Star Wars: The Skywalker Saga developed from pressing buttons into a much more nuanced experience in which it is important to block, dodge and find cover. However, many of these new systems are strongly under-sufficient. Similar to previous Lego games, this is simple and there is little until no penalty for dying. They lose a handful of studs when they die, but they can easily make up their losses and then some with a wealth of destructible objects in any environment.
If you look at the earlier games of TT Games and the sound set in Lego Star Wars: The Skywalker Saga, of course, that's exactly what you expect. It is not a grinding soul-like game where you need to throw your controller to the wall, and it should not be. However, I had the feeling that the low level of difficulty makes the offered fight-based upgrades rather superfluous. To increase the blaster damage will never be a bad thing, but you just do not have to. This game will not be more difficult if you make progress and there is no way to change this.
Nevertheless, TT Games surpasses expectations by making the fight exciting than former Lego Star Wars Games - something I had employed. The enemies you meet are perhaps not as fatal as a lightsaber through the chest, but they can block your attacks, and almost every character are several remote and melee attacks available.
Interestingly, the developer has decided not to use the unique functions of the PS5 dualSense controller. No haptic feedback is used, only standard vibrations and no use of the adaptive triggers. Lego Star Wars: The Skywalker Saga certainly does not need this to impress, but it seems a missed opportunity in a game of epic light vapors and fast firing blaster fights.
Graphically, however, this game is breathtaking. From the nature of the cape of a character to the "LEGO" print on each stone, the detail is amazing. The most impressive part of it is the use of weather effects that are unique to any location. When you're on Tatooine, your character becomes sandy. If you walk around Echo Base and Hoth, there is a bit of snow. Even the Paonga lake in Naboo is wet enough to slime the feet of her characters when she wades in shallow water. This game is really a feast for the eyes.
The only real mistake I can find at LEGO Star Wars: The Skywalker Saga is the way it deals with Split-Screen multiplayer - and even then the problems are small compared to the larger experience. Like the most recent publications of TT Games, this game has a static division with shared screen. This allows the players much more freedom than in former Lego Star Wars-Games by removing each other and even traveling in completely different areas of the same planet. The near camera, however, make the navigation in the narrowest room, if you try to solve a puzzle in a small room, make sure you just do not have enough of the screen to see everything that goes in front of yourself.
Most of the time I found Lego Star Wars: However, The Skywalker Saga is pretty intuitive in the way it adapts gameplay sequences and scenes that include a single duel for two players. For missions that only require a vehicle, such as the crossing of the planetary core of Naboo in a tribubble Gungan submarine, a player drives and the other shoots. In moments, in which normally only one character is to be seen, such as Luke Duel with Darth Vader in Cloud City, scenes were adapted to contain a minor character - which is usually R2-D2 at the end.
This makes this game might not be for the true retention of the epic history of Star Wars, but it works well - in fact, in many cases it actually improves moments that would otherwise be something too serious for the overall tone of the game. In Lego Star Wars you are never alone, no matter if you play with someone else or not.
Everything great and all that is a little disappointing to Lego Star Wars: The Skywalker Saga stretches to exploring the open world and the free roaming, which is available between the missions and after playing the main stories. In TT Games' Newest Iteration of Galaxy Far, Far Away is much hidden - and I know that I only scratched on the surface to finish this game. However, you do not have to trace a lot of trying to explore the environment without having completed all major missions. You do not turn everything down, what you need to complete every area completely until you worked the trilogy almost completely.
Starting with A Phantom Menace, I had no access to the Mind trick capability of the Jedi class until the second mission from A New Hope. I did not have access to the unique gadgets of the Scavenger class until half of Return of the Jedi. Of course you get everything you need, but this is not a game that you can complete in a single run - although everyone who has once played a Lego game knows that repetitions of the free game are a big part of the experience.
That some things are not accessible to the first run, sometimes something is annoying, but is ultimately nothing...
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