In many new MMORPGs you can not act directly with players - and that annoys me
In the old MMORPGs it was important that you know the best crafter on a server. You got the best goods with you. In many new games, however, there is no direct player trading anymore. Meinmo editor Alexander Leitsch is annoyed by this change.
In the past, the MMORPGs of familial and social - heard this sentence and you read again and again. And there is hardly any MMORPG player who would deny this statement. As a problem, the simplification of the game is often made or the fact that all solo must be feasible.
I would not contradict these points completely, but also see the problem in a completely different aspect. For a social with each other, it is important that the players somehow be brought to exchanges. Of course, this is also about 40-player RAIDs or bang-hard content, but these aspects are not important to me.
I would greet it much more if I had to get in touch with other players in everyday life - for example, at trade. Because while I was still instructed in Guild Wars 1 or Star Wars Galaxies on other players, they were replaced by an auction house today.
Players spend more time in the ah than with other players
What is the problem? If I want to sell in Guild Wars 2, Black Desert or Retail WOW rare or particularly strong items, then I travel to the next auction house. There I set up the item and wait for another player to buy him.
Zack, ready.
That was my interaction with another person who bought my legendary Greater Sword Düsternis in Guild Wars 2. At that, I sometimes shielded weeks, but does not even know who leads it in his hands now.
And exactly that annoys me animal. Because the trade is not only easier by auction houses, but many new MMORPGs do not allow me to act directly with other players. These games are about:
- Guild Wars 2
- Bless Unleashed
* Black desert * The upcoming Elyon
Especially with Black Desert, the waiver of players trading is perfect nonsense, because economics and trade are in the center of the game. But this center is quickly the auction house.
What makes the trade so interesting? When trading between the players is instructed to get in touch with other people. In Guild Wars 1, I like to remember how I sold objects in Kamadan and got into conversation with other dealers or buyers.
About one of these conversations I met my later guild leader. For the sold one sold a very rare Naga rain caller as Minipet and of course I wanted to know how he came to this mini.
In Star Wars Galaxies in turn it was important to know the best crafter in the game. Because it was quasi impossible to bring several professions to a high level. So one was quasi forced to interact with other players and could even make a name in the game, so everyone had to know the Armormith Xy.
However, nobody knows the person who has set an item in the auction house in modern MMORPGS.
Auction house serves as protection against rip-off and goes much faster
Why do not give up games on direct trade? The direct trade between players also carries driven. So it can always happen that someone uses trading for fraudulent actions, for example by making a overpriced price or tricked with the objects.
Often, such scams then lead to additional expenses in the developer of the game, such as by tickets, where players would like to get their item or money from being removed in the scam.
There are also many MMORPGs, such as FFXIV or WOW, which offer player trading, but in which mainly over the auction house is traded. Because that's just faster and more convenient for many players.
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The counter examples: ESO and corepunk
Which games make trade interest? A good example of a social trading system has ESO. Although many transactions are over a kind of auction house, these stores are bound to guilds.
And so you come to talk with other players, because you have to become part of such a commodity first. There you like to exchanger in the Gildenchat about prices.
In addition, ESO also allows direct trade between players and has written itself on the flag that direct trade between players should be an important component.
Most most interesting sounds for me, however, the upcoming MMORPG corepunk. This promises that you get the best equipment over crafting, but this is bound directly to you. However, you can manufacture the equipment directly in a trade interface for another player to which you will then be bound. This adaptation ensures that an auction house does not work at least at the equipment and that the crafter can make a name in the game again. Because it should be difficult to get to the best recipes. You will not just sell you from the teacher. How do you see the situation with the trade between players? Welcomes the auction houses or do you like the old times sometimes? Write it into the comments. For the coming months and years, some interesting MMORPGs are prospecting. We imagine here: The 8 most promising new MMOs and MMORPGs for 2021
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