Star Wars Jedi: The latest patch of fall order adds a photo mode and fixes different mistakes
The patch is published today.
Star Wars Jedi: Fallen order was a success story for Respawn and EA after receiving positive reviews and experienced a very successful market launch. Although reception was generally positive, many problems with numerous mistakes and faults in the game had. Some of them were resolved in the latest patch of the game.
The patch that is published today tries to minimize crashes, troubleshooting that CAL falls in some places through the geometry of the world, and collision problems where players stay in others, and many other similar problems .
However, the more memorable change caused by this update is the addition of a photomodus. You can press LS and RS (or L3 and R3) at the same time to activate the photomodus. In this way, you will receive various options to create the perfect snapshot recording, from basic things like height, zoom and camera angle to advanced options such as film grain, spotlights and more.
You can retrieve all details about the options of photo mode and the corrections made by the patch below using the patchoteats provided by Respawn. Star Wars Jedi: Fallen order is now available on PS4, Xbox One and PC.
_ Fotomodus Options: _
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Kamerahöhe
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CAMERA Turn
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Zoomen
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Tilt
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Brennwiden
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F-STOP
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Exposition
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Vignette
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Filmkorn
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Chromatic deviation
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Player Hide
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Ai hide
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Filter
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Filter strength
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Stopterpart
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Remove spotlight
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Dometer brightness
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Spotlight heat
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_ User interface Hide_
_ Klebenote Count: _
_ New properties _
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Ein Fotomodus has been added and can be accessed from the game by simultaneously pressing L3 and R3.
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ES has been implemented a changeover switch with which you can remove a specific part of the Lichteselet from CAL from the customization menu .
_ Troubleshooting _
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We played the game to reduce the number of crashes that should occur. The end result is now a stable game.
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Collision problems between several planets in the game fixed
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_ The collision within the caves and the temple on Zeffo has been improved, reducing problems with the cutting and the likelihood that CAL remains stuck ._
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ES has been resolved a problem by which the CAL sometimes stuck in a floating state under the train on Bracca.
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We have identified some areas on Kashyyyk in which CAL could fall out of the world. This will not happen anymore .
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We have fixed a collision with denthomir, which prevents CAL falls through the ground .
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Collision on Illum has also been improved to ensure that CAL does not hang .
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_ As a struggle with the second sister she could stay in a door. She was freed._
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In Bogano has been improved the collision so that CAL is no longer hanging on the world geometry .
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In some rare cases floated CAL on Kashyyk. He has been grounded since then.
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The ability of BD-1 to cut control panels did not work as intentions sometimes so they could not work on. This has been fixed and should no longer occur .
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Ein mural scan on bogano did not work properly, this should now be resolved .
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The train on Bracca could be stuck in a state where the grates fall too early and prevent progress. We fixed this to climb more .
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In rare cases Bounty Hunters listened to chase CAL. We have reactivated your trackers now. So be careful .
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_ For some players BD-1 stayed behind Bogano, which prevented further development. This should now be resolved ._
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The breast count on some planets did not work as intended, this has been fixed.
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In rare cases, the Greek refused to open the ship doors and expose CAL to the sunlight on Dathomir. We have fixed this so that history can be continued .
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ES has been resolved a problem that did not work properly through the holomap areas and tors in Dathomir, Kashyyyk and Bogano.
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Manschmal occurred a problem that led to the Bogano Holomap tutorial continued to be displayed on the screen. This has been fixed and should no longer occur .
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Ein Elevator on Zeffo could cause CAL to hang in an endless loop. Our maintenance teams have repaired this special elevator.
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Ein Dropship on Zeffo was not displayed as intended to prevent the player from being forwarded. We have ensured that all landing zones are free for arrival and should no longer happen. * PC players had problems with the mouse selection, this should now be resolved . * We fixed a problem that could avoid CAL enemies on Zeffo, if gameplay events have not been triggered and the progress of history was stopped. * In rare cases remains the kinematics of DATHOMIR in a fault condition, which prevents progress. This has been fixed. * _ES has been resolved a problem that led to Kashyyk's shop players with double jump to problems when loading the world. We have optimized the level to ensure that the charging process is completed correctly. Tagged with: EA, PC, PS4, ResPawn Entertainment, Star Wars: Jedi Falling Order, Xbox One
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